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Oof, I can tell from the very start, this chapter is going to make my brain hurt! Not to mention making me nostalgic for the good ol' days, when MTV played music videos.

There are some pretty interesting ideas in this chapter, such as the idea of comics' abstraction letting us plug ourselves into them more easily being a reason for their appeal. I'm not sure I buy all his arguments wholesale, but definitely some good food for thought here.

And as for that chart, yeah, I'm with the "read it later" thing. Eek! Really, he starts to lose me around there. Partly I think because he's just driving the same ideas into the ground. Enough! Know when to let it go!

Generally though, good ideas, interesting to think about... but I'm not sure what to discuss really!

Anyone else?

Next time: Chapter 3! See ya then.


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Sep. 8th, 2010 06:48 pm (UTC)
I'm only part-way through the chapter, but my reactions so far:

1. Mr. McCloud (of the Clan McCloud), I'm a computer programmer who works from home. ICONIC REPRESENTATIONS ARE ALL I HAVE. Don't take them away from me.

2. Of course, I totally agree with him on our amazing ability to see faces everywhere. See "Happy Chair is Happy" and various other collections.

3. I actually hear the "abstraction letting us plug ourselves into them more easily" argument all the time. FF13 looked beautiful, and Sahz >> Barrett, no questions, but isn't it amazing how much emotion we could wring out of those little blocky FF7 figures?

Edited at 2010-09-08 06:52 pm (UTC)
(Deleted comment)
Sep. 9th, 2010 05:53 am (UTC)
2. Sure, I agree with that. I still think it's amazing what we let ourselves interpret. :-)

3. I've been thinking about this one. I'm not sure I do project myself into the action anymore (if ever). But I might be interpreting that too literally, and maybe you're just talking about reading emotions in the characters.
Sep. 10th, 2010 07:28 pm (UTC)
3. I'm also not totally convinced - I can see the argument, but I just don't know. Although going further, after having read the next chapter, he does make some points with the more realistic art having more problems with the "closure" concept, and that the discrete elements may look a bit clunkier, so... maybe. I don't know.
Sep. 10th, 2010 07:26 pm (UTC)
1. Am I the only one who thought that when he had the realistic drawing of the sword, the next panel should have been of him brandishing it and shouting "there can be only one!"?

3. Well, that also might have been the storytelling and characters themselves... plus the fact that by this point, we're more used to what Square has to offer, we've seen it a bunch before, and are more jaded. I'm one that would LOVE to see a remake of FFVII done with the best technology SE can use for it these days, and think it would improve the experience. But I could be wrong!
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