Another long section.
We see a bit of Jill, who isn't as old or crazy as she makes out. And she lavishes Snuff with food porn. Snuff then mentions that Graymalk is a "bird-watcher" which is putting it... oddly. *ahem*. And mention is made of an albino raven.
We also get a bit of Graymalk and Jill's past, and it isn't pretty. This leads to, perhaps, some dangerous conversation, as Graymalk either tries to tantalize some info about his persuasion from Snuff, or just reveals a bit of her own, it's not clear, as she also seems to cut things short.
Graymalk goes in to scout the manse. And we see, ah, "the assistant" being depicted as a heavy eater, or at least he's nibbling at pretty much everything as he makes food. *grumble*
Some interesting discussion between Snuff and Nightwind, who is also there to check out the manse, although in his case apparently just in order to make sure the new arrival isn't a Player. I note that although Nightwind's a big one for arbiting information, Snuff really seems to get a lot more out of him than he gets out of Snuff:
1) Snuff doesn't let on that the manse is a possible location as the center of things.
2) He doesn't let out that the woman is the Great Detective, and not "harmless" (or at least not what she seems) as Nightwind thinks.
3) He finds out that Nightwind and Quicklime are on speaking terms again, and that Quicklime has something in mind for Needle (which is probably just tracking down any possible second lairs for the Count, which Snuff also doesn't mention).
4) He finds out a lot more about the raven (which he wasn't even sure was the Vicar's companion previously) than he knew, for very little information outlay, partly because he pretended he knew part of what he was just guessing. And by extension learns more about the Vicar.
5) He basically gives up the info that he or Jack didn't kill the body, just found it there (which it turns out Nightwind knows anyhow, since he knows who did kill him), and also gives up mostly a lie about Talbot, with the basic underlying truth that the dog isn't Talbot's companion, and he doesn't know if Talbot's in the game.
6) For those small (and half-) truths, he gets more info on the Good Doctor, mostly about a third person living in the house.
7) Nightwind also fishes for info on Snuff's "persuasion," but doesn't get anything (although he doesn't give up anything, either).
All in all, not a bad haul for Snuff.
Anywho, Graymalk gets discovered, but nothing bad happens (instead, she gets milk yay!), and I'll also note that despite the fact that Graymalk is still the one he's shared most with, Snuff doesn't mention that the woman is actually the Detective. He does tell her about the Vicar and the Doctor, though.
Oh, and it appears that there may be a suitable room to make the manse the locus, which leaves it on the list.
We wrap things up with a visit to the Good Doctor's house, and an introduction to the "third man," living there. *cough* A man who seems put-together and smells of death. Yeah, I don't think we're supposed to be mystified about this. It's been ages since I've read the book though, so I can't remember how fitting a portrayal this is - I do remember that the "monster" was quite intelligent, really, later on, but don't remember how he was starting out.
As a side note, Graymalk mentions a good point - a full moon can't fall on Halloween all *that* often, so that narrows down the possibilities for this game - it's in 1887 according to Wiki Pete. Although that conflicts slightly with the Jack-the-Ripper angle, which was a year later.
And if the "Game" only takes place when there's a full moon on Halloween, and that only happens a few times a century, and the players don't *always* gather on those occasions, and Snuff has actually done this before... then obviously Something is Up with him, since dogs don't live all that long.