Bah, figures we'd get probably the longest section yet when I have a bit of a headache. :p
The Things in the house are stirring, but not important to this section.
We also see the arrival of Gypsies, or Gipsies as the book spells it, who are here as support for the Count, or at least that's what Quicklime figures. (As a side note, I can rarely see the mention of Gypsies without hearing in my brain the "Gypsies, we are the Gypsies, and we are here today, and gone tomorrow" song from Babes in Toyland. Just to share.)
There is some serious committeeing between Snuff and Quicklime for a change, and I must say it's nice to see a snake character in a book that's not immediately OMGEVIL. From some choice comments in the conversation, we also find out that it's apparently custom for there to be one "calculator" in each pair of players, usually the human, from Quicklime's surprise. Which leaves the question about what the other half of the pair is by custom, if anything. (And I'm not just being coy about this - if it's revealed, I don't remember it. I'm finding there's a *lot* about the book actually that I'm not remembering.)
There is more working on checking out the various possibilities of a locus, with one site apparently scrubbed. And the manse is going to be next on the list.
We also see, interestingly, that the Great Detective and his assistant are coming to the neighborhood, disguised as a feeble old woman and her servant. And is making the rounds of various players. Innnteresting.
Other bits: Larry and Snuff can communicate outside of the normal "times of speech" for Snuff. relatedly, we find out that the actual time he can speak after midnight is one measly hour, which answers an earlier question. And the Vicar seems to be connected to the dead body somehow, and wanted to pin it on Jack, which Snuff now knows thanks to more cohootsizing with Graymalk.