July 30th, 2007


In a Nutshell: Video Games: Atelier Iris: Eternal Mana

Like the last post on Robin Hobb's books, this will probably be more of an overview post, as I'm reviewing three games at some point, the three games in the "Atelier Iris" series, all on the Playstation 2. This time though I'll try to go into more detail on specific games and have one per post, rather than painting with such a broad brush. I'll still try to avoid spoilers, though, since I don't want to go into heaps of detail anyhow as I know I have three games I want to cover. It'll still probably be a long post and I don't know when I'll finish all three, but this is one of my absolute favorite series on this or any console, so... it deserves being reviewed, while the third game's still "recent."

Anyhow, on with the first:

Atelier Iris: Eternal Mana (Playstation 2)

(I thought I'd reviewed this before, but if I did I just couldn't locate it in my old entries so... new review, if I *did* do it before!)

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So in short (too late): Damn fun game, good characters and world, but the biiig draw is the mana/item/creation system. Or systems. And the combat system, which is deeper than it at first appears. And a great foundation for the two games to follow. (I think this is the best of the three, but that's not a matter of many cases where a good first game is followed up by a couple of money-grab sequels that suck - it's just that it's such a damn hard act to follow.)

Now I have to try to catch my mental breath, and do the other two games in the series... but that ain't gonna be tonight.