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Parasha: Oct. 4 reading

We're still in introduction mode, mostly. We meet an old man (so far unnamed), obviously a druid, and his "partner" Cheeter the squirrel. A bit odd when you stop to consider that the other animal partners are carnivorous in some form. We get a bit more mention of the openers/closers deal.

We also get to see the "dour detective" and his "rotund companion" who limps (although that's from Snuff, so we see who was after them the prevous night)... Hmmm.

Not too much really to say about this, myself.


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Oct. 5th, 2009 02:30 am (UTC)
I'm still really not sure what twigged "Victorian" for me... maybe a combination of things. Graverobbing, which seems to go more with that setting (as does a graveyard dog, how often do you hear of those nowadays?), the Things, which sound Cthuloid which again would be at least somewhat earlier than modern day, a lack of cars or any other similar thing when they're out and about, and so on.
Oct. 6th, 2009 07:27 pm (UTC)
I blame the inside jacket for saying 19th century, and myself for not knowing it was a mystery figure-stuff-out kind of thing when I finally found a copy.

That said, though I'm able to spot familiar people, I have no idea what an opened-or-closer is, nor what the game is supposed to be. Clearly there *is* one, but Zelazny really is doling out the clues sparsely so far!
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