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Signs Things Never Change:

(Final Fantasy: Dissidia version)

Me (to self): "Wait, what? I didn't remember there being two female villains in the list...?"

Me: .... "Oh, Kuja. Right."

(But on the things do change front... man, all the collected Squeenix hero pretty! How the hell am I supposed to tell who the villains are, now?)

Comments

( 4 Notes — Write a Footnote )
dilickjm
Sep. 6th, 2009 12:20 am (UTC)
I'm doing the FFVII path right now, and the Cloud/Sephy fight is so incredibly reminiscent of FF:AC it's scary.

The game itself is pretty good so far, IMHO. I'm not far enough in for it to be a 9.5ish game though. I'll see if it improves as more options open up. I'd certainly give it around 8.75 so far.

(Plus, I'm not nearly as good at twitch games as I used to be, so I'm semi-sucking on the final fights. This may be a contributing factor.)
stormfeather
Sep. 6th, 2009 01:16 am (UTC)
I'm mostly feeling the same way really. Last night when I was having trouble sleeping I was playing fairly far into the Cecil path, but kept screwing up on the last boss. I also had taken a while to really get used to all the systems, so I just started over today, with the Cloud path this time.


The game's good, but I'm the same with you re: twitch gaming (except that I've never been all that good at them in the first place), so that kinda dampens it a bit. Plus the prose is getting, if not purple, at least a bit lavender in between stages. :p

But hey, shiny and pretty!
silmaril
Sep. 6th, 2009 08:20 pm (UTC)
I'm doing the FFVII path right now, and the Cloud/Sephy fight is so incredibly reminiscent of FF:AC it's scary.

....
........
.............

BRB, in game dreamland overdose. It actually feels like that fight?

Dude.

Duuuuude.
stormfeather
Sep. 6th, 2009 09:20 pm (UTC)
I'm not sure if he meant the actual fight you participate in, or the lead-up to it, but I could see either. The fights in this one are definitely very...cinematic. And yet a lot smoother and more... combat-worthy at the same time than I'd have expected.

I mean, it's not just like a mini-game where you press buttons in a certain order to "fight," or anything. You do actually have to, y'know, fight... but it's structured in a way that there *is* some of the button-pressy twitch stuff, and yet normal action combat stuff, and... it's... cinematic.

Argh! Tough to explain.
( 4 Notes — Write a Footnote )